YXPPCCCT Editor

The YXPPCCCT format is used by sprites in SMW for OAM tile properties (its graphics). The information is stored in binary and makes up a single byte.

You can use the following table to change generate a desired YXPPCCCT value.

Property Value
Vertical Flip Bit (Y)
If set, flip tile vertically.
Horizontal Flip Bit (X)
If set, flip tile horizontally.
Priority Bits (PP)
  • 00 = Behind everything except Layer 3 tiles with low priority.
  • 01 = Behind everything except if Layer 3 has "Force Layer 3 priority" setting on.
  • 10 = In front of Layer 3 (except if "Force Layer 3 priority" setting on) and Layer 1 and 2 with priority setting 0; behind Layer 1 and 2 with priority setting 0.
  • 11 = In front of all tiles, except Layer 3 with "Force Layer 3 priority" setting on.
Palette Bits (CCC)
Which palette row the sprite tile uses.
Graphics Page (T)
Which graphics page the tile is using. First graphics page is SP1 and SP2, second is SP3 and SP4.

Output

Binary Value %--------
Hex Value $--